Sheets and presentations
opinions of teacher, professor, gamer
«Within several years I apply control laser pointer at my lessons. It
is possible to operate an interactive board on distance from any place
in a classroom. Students with great desire
work with objects on the screen and carry out interactive tasks
sitting at their tables. The kids who hesitate to go to a blackboard
have an opportunity to prove themselves as good students.»
teacher of biology at school in Moscow area
«The usage of the control
laser pointer is especially effective during laboratory works when
structure of various machines is learned. During the works repeated
virtual assembling / disassembling of units on the projective screen
are carried out. Such task is inconvenient with applying usual
trackball and gyroscopic mouse.»
the professor, head of sub-faculty [Details of machines and the theory
of mechanisms] in the Moscow State University of Applied
«QUESTION: Why it was
interesting for you to use the Game System? What its advantages in
comparison with a game you simply sit close computer, with the mouse?
- ANSWER: Because it is the unique control system strongly differed
from other devices of control of mouse / game. When you use laser
blaster you receive much more effect of presence inside the game.
QUESTION: How do you think, group game via network would be
interesting? (For example, duels 1-1 or 3-3 on several Systems.) -
ANSWER: Yes, because not how everyone can move a mouse along a rug
here is found out, but all coordination of the person, skill to aim
years old, student, young inventor and gamer,
gallery of new generation
company: Following rules of business
ethics, we have replaced the names of some products with dots (...) in
love to weapons and to shooting galleries is peculiar to the Russian
person. Already for a long time in parks it's
offered to fire not at iron
mechanical targets, but at heroes of the interactive video movies changing
the script depending on accuracy of shooting. However, such shooting
galleries, including the most widespread multimedia shooting gallery
"...", have rather primitive scripts ("SWAT", "Hostages") and do not
respond to a modern level of IT-technologies of games. In similar shooting
galleries it is used own game programs and a "rifleman" doesn't feel of
the game process familiar to all with occurrence first shooters, Dooms,
Quakes for computers and game boxes. Besides, the cost of bullets sharply
reduces interest in similar entertainments.
For a long time much of us
would like to play at home in various popular shooters, to be at war with
monsters or fascists in true manner - holding in a hand not mouse the
manipulator, but the hilt of the weapon equipped with a trigger hook and a
sight. Besides, not buying bullets and also all this must be not
dangerous. Nostalgia on Dendy's "Duck Hunt" with a light pistol constantly
pressed: on the one hand - why something similar is not present for ÐÑ
till now , on another hand - gave firm conviction, that necessarily soon
it will appear.
There were whole
directions for realization of a domestic shooting gallery. Videoshooters
of American Laser Games company (<http://ru.wikipedia.org/wiki/American_Laser_Games>):
Mad Dog McCree, Crime Patrol and others represent the series of video
produced as usual film, with actions depending of accuracy of shooting.
However nor decisions of American Laser Games (Digital Leisure) based on
application of light pistol Games Gun, nor the monster of entertaining
industry SEGA (House Of The Dead) could not provide the game process
expected by gamers.
It became clear that the
result will be received faster if to attach a park laser shooting gallery
to ÐÑ games and to get an interactive laser shooting gallery for popular
shooters at home. Therefore I began to look closely at interactive laser
shooting galleries and to separate devices, allowing to control the mouse
cursor by laser. The most famous shooting gallery was "...". However it,
as well as others, uses special game applications but not all computer
games are compatible to its control program. The cost of shooting gallery
"..." and similar to it "..." exceeds in some time the cost of the set
from Softwerk company. The main thing, that the shooting gallery (the game
system) from Softwerk gives an opportunity to play any games, without
restrictions because it completely emulates computer mouse and has various
modes, for example, switching-off the driver, switching modes relative /
absolute coordinates. The low price in comparison with other offers, rich
functionality and approbation with popular games have provided the choice
of the game system from Softwerk.
Process of installation by
own efforts has not caused special complexities, however it would be
desirable that the calibration process will be similar to standard
procedures of calibration for touch screens and interactive boards. The
majority of installation problems are levelled by good technical support
of the manufacturer, for example, at installation the manufacturer has
replaced a standard colour-filter for video camera with more light,
appropriated to my projector and to level of illumination at my room.
Between advantages of the
system it is possible to point out accuracy of positioning, universality
of system: emulation of mouse cursor allows to use not only games, but
also any applications controlled by the cursor. Depending on the
application the game system may be used both weapons for shooter-games and
realization of a domestic shooting gallery with a set of targets or
videoplots. In addition, it's possible to use both visible laser of type
"laser pointer", and invisible, working in infra red range. Besides, two
control buttons are stipulated for the laser blaster: right and left
buttons of mouse.
Installation of the game
system from Softwerk is completed, and you have a shooting gallery of new
generation: a combination of a shooting gallery and game computer
technologies, technique of shooting and thrilling plots of liked shooters.
Unimportantly, what shooters you prefer: fierce combat against monsters or
Call of Duty, it is important, that now it is not necessary to move
"rodent" along rug, because you have the blaster hilt instead of "mouse"
in your hand.
Certainly, game process
would be more realistic with mass-size model of machine gun, moreover with
feedback at shots. We hope for soonest appearance of such accessories.
The following step for
increase of depth of immersing inside a game is the system of player
movement. For this purpose in structure of the game system from Softwerk
the IR-keyboard representing the wireless keyboard with a set of
programmed keys is stipulated.
Dmitry Aver’janov, Moscow
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